Job: Usability Analyst

Usability Analyst – Solutions & Analytics Usability-08002617

Description:

As a member of the Solutions and Analytics Usability team, you will design, prototype, and document SAS product user interfaces.

Duties will include producing wire frame UI concepts and detailed UI design specifications; supporting usability evaluations; ensuring user interface consistency within a multi-application suite; creating and maintaining usability standards; evaluating new technology, and other duties as assigned.

Qualifications:

Essential –

  • Bachelor’s degree in Industrial Engineering, Industrial Design, Computer Science, Human-Computer Interaction, Cognitive Psychology, or related field.
  • 5 years of user interface design experience.

Additional –

  • Excellent knowledge of design aesthetics and specifications.
  • Excellent user-centered design knowledge and skills.
  • Ability to translate user needs into functional requirements and use cases.
  • Ability to produce UI prototypes of various fidelities with different prototyping tools.
  • Ability to work effectively system architects, UI developers, and product managers.
  • Communication and presentation skills necessary to present, explain, negotiate, and monitor design solutions.
  • Ability to work on multiple projects and assignments.

Preferences:

  • Master’s degree in Industrial Engineering, Industrial Design, Computer Science, Human-Computer Interaction, Cognitive Psychology, or related field.
  • Experience with user interface design for the web.
  • Experience designing web applications.
  • Experience applying 508 accessibility standards to web applications.

Additional Information:

To qualify, applicants must be legally authorized to work in the United States, and should not require, now or in the future, sponsorship for employment visa status.

The level of this position will be determined based on the applicant’s education, skills and experience.

Resumes may be considered in the order they are received.

Job: Software R&D
Primary Location: US-NC-Cary
Organization:  SAS Institute Inc.

Classification: Full-Time

How to apply:

Applications accepted online only at: http://www.sas.com/jobs/USjobs/search.html.  All other forms of application may not be considered.  Please refer to job# 08002617 when applying online.

Posted in Jobs. 1 Comment »

Job: web developer

We’re looking for a programmer who’s ready to bring his/her technical skills to a creative environment. If you have about 3 – 5 years experiences, can work in a team to come up with solutions to fit business needs, design and code superior websites and applications, recognize system weaknesses and then implement solutions, always searching for the newest technology, can work and stay on plan, tests your own code, and consistently bring your best work to the table

Then you are the right fit for us. So scan the requirements below, check out our work and send us your resume to jean.cormier@mckinney.com

Requirements:

  • 3 years experience with HTML, CSS, JavaScript, .NET, and XML

  • Banner, landing pages, RIA, and website development
  • Developing database driven web applications
  • ActionScript knowledge with basic Flash skills
  • Experience in Photoshop, Illustrator, Dreamweaver, or other graphic design software
  • Ability to maintain multi-browser compatibility (IE, Firefox, Safari)
  • Ability to problem solve and debug complex issues
  • General knowledge of multimedia concepts and tools
  • Familiarity with Web Analytics products (i.e. Google Analytics/ Crazy Egg) is a plus
  • Improve customer experience using analytics data as evaluation tool
  • Background in designing and creating wireframes is a plus

About McKinney 
McKinney is never satisfied simply being a great advertising agency, but to constantly be part of the revolution in how brands go to market. Our goal is to lead the convergence of offline and online (today, 35% of our revenue is interactive, and 88% of our frontline staff are actively engaged in the digital space), to identify relevant applications for new technologies, and to deliver the richest, most engaging and most fluid conversations between brands and their best prospects.

Recap: “Effective Prototyping” workshop

TriUPA “Effective Prototyping” workshop from Abe Crystal on Vimeo.

Overview

Todd Warfel (see his site, http://toddwarfel.com/, for updates on prototyping, includes slides from previous presentations, and surveys on prototyping practices) presented “Effective Prototyping” on Monday, September 15th.  This was TriUPA’s first full-day workshop.  Nearly 60 TriUPAians from around the Triangle attended.  Special thanks to TriUPA’s generous sponsors, who made this workshop (and all of TriUPA’s events!) possible:

  • Lulu
  • GSK
  • BlueCross BlueShield
  • Insight
  • Lenovo
  • Hesketh.com
  • Capstrat
  • User-View
  • SAS

Abe’s take

Here are some of my notes from the workshop.  Please add your own comments, notes, and pictures on the TriUX blog!

Todd emphasized the value of prototyping as a “generative process” that supports collaboration.  Prototyping (as opposed to documentation/specification) supports “being on the same page” and creating new design ideas.

He described MessageFirst’s design process, known as DRIVE (discovery and research, interaction and visualization, engineering).  In this process, “every system we build starts with sketches.”  MessageFirst emphasizes paper sketching and creates dozens or hundreds of paper skethches to explore ideas before moving into digital prototyping.  Paper is “the least intimidating toolkit out there” and has the unique property that clients or stakeholders “can destroy it” (modify, annotate, etc.).  This mutabiilty encourages the co-creation of design ideas.

Sketches are best shared in a “design studio” process, in which designers present sketches, accept critique (“don’t get attached to your designs”), and annotate/revise.  In the workshop, we practiced this process by creating simple sketches and paper prototypes, then presenting them to the group for discussion and critique.  Todd noted that this design studio process is underused in software design.

Overall, MessageFirst focuses on creating ideas and discussion quickly through generative sketching.  As the team works through a 6-8 week design cycle, weekly update/review meetings keep clients in the loop.  Ultimately, “production-ready” HTML/CSS/Javascript are provided to clients, and the designers then work with the clients IT team to help make sure the design is implemented as they had envisioned.

Todd presented six major types of prototypes…
1. communication
2. gauge flexibility
3. sell ideas internally
4. market to customers
5. work through a design
6. testing

… and eight guiding principles for prototyping:
1. “know your audience” (e.g., design, engineering, sales, CEO) and intent (what focus? what level of fidelity?)

2. “plan a little, prototype the rest” (and keep options open through rapid, low-fidelity media)

3. “set expectations” (perhaps the most important principle… use kickoff meetings to explain the design process and educate clients about what type of work they will see and how it’s used)

4. “you can sketch” (be bold in using sketching, don’t be fearful of aesthetic, and help clients understand your process, and the time and effort it involves)

5. “it’s a prototype, not the Mona Lisa” (find the right level of fidelity for your purposes)

6. “if you can’t make it, fake it” (e.g., simulate–rather than engineer–ajax transitions)

7. “prototype only what you need” (match to scenarios/usability test script, and be open to leaving out certain features/functions)

8. “reduce risk–prototype early and often” (analogous to agile methods)

Todd also walked through some benefits of prototyping with analog/paper tools (including post-it notes, index cards, transparencies, etc.).  Paper prototyping can be extremely fast, isn’t constrained to pre-built UI widgets, and encourages modification/annotation of designs.  Participants created paper prototypes of a social photo/video player, and presented them for discussion.

Key take-aways:
The workshop encouraged me to remember the importance of sketching and generative prototyping, and revitalize my design research process.  I’ve heard Bill Buxton and others wax poetic about sketching, but looking back at my notebook shows weeks can pass with nary a paper sketch in sight.  Todd’s points reminded me I can sketch a lot more often, and generate more ideas by doing so.

Similarly, the value of a “design studio”-style review process was apparent, and I agree that it’s underused in many cases.  I also like the idea that design feedback should be framed to focus on  “what’s positive/effective about this design?” first, and then “what could be improved or extended?”

I believe the admonition to “set expectations” and explain to clients the time and effort involved in generative prototyping is right on target, applicable to almost any situation where clients/stakeholders aren’t deeply familiar with UX methods.

Resources mentioned:

Upcoming workshop: Designing for Efficiency!

Dr. Deborah Mayhew, editor of “Cost-justifying usability” (among many other books) will be hosted by TriUPA on October 22nd!  Register for her workshop (“Designing for Efficiency” now at: http://triupa.org/DesigningEfficiency

Job: Business Analyst

Misys Healthcare delivers integrated, comprehensive solutions that improve results for healthcare practitioners. Drawing on our decades of healthcare experience, our relationships with more than 100,000 healthcare professionals, and our commitment to customer success, we deliver innovative software and services that enable physicians, caregivers, and a connected healthcare community.

We are currently recruiting for a Software Design Analyst to join our Homecare R&D team. The ideal candidate will work with health care professionals and technologists to design industry leading software for the homecare and hospice market. You’ll use your knowledge of user centered design to gather requirements from customers, experts, and business leaders, translate what you observe into appropriately defined design models, and review and refine your product features as they evolve through our agile software development process. If you have been thinking, “There has to be a better way to do this,” then here is your opportunity to define it.

Responsibilities Include:
• Collaborate with Misys Homecare customers and internal groups to identify and prioritize business needs
• Visit current or prospective customers to observe end user environments and characteristics
• Collaborate with internal groups to specify and review product functional requirements and user experience
• Assist as needed with rollout activities including: on-site support, staff education, troubleshooting and resolving system and workflow problems
• Participate in the development and improvement of product definition processes
• Ensure product definition processes are in place and being used
• Provide project representation within and external to Misys Homecare Systems
• Develop and present selected feature demonstrations
• Attend and present at industry and Misys sponsored conferences

Requirements:

• Strong portfolio featuring desktop application design is required
• Expertise in Photoshop, Illustrator, InDesign, and PowerPoint/Keynote
• Ability to present your designs and sell your solutions to various stakeholders
• Ability and willingness for travel domestically and internationally (<25%)
• BS or BFA in design or related field

If you are interest in learning more about Misys Healthcare Systems and our job opportunities please visit us at www.misyshealthcare.com, click “careers”, and click “list all job postings”.  The reference ID for this position is 7885.

TriUPA Training Series #2: Dr. Deborah Mayhew presents “Designing for Efficiency”

We are excited to announced the second event in TriUPA’s new training series!  These events will provide cutting-edge, industrial-strength, knock-your-socks-off UX training in TriUPA’s four focus areas: usability testing, user research, interaction design, and information architecture. 

What: “Designing for Efficiency” — a full-day workshop
When: 9am – 5pm // Wednesday, October 22nd, 2008
Cost:  $125 (TriUPA members) / $100 (TriUPA sponsors) / $50 (students)
Capacity is limited–please register ASAP! 

About the Workshop
This one-day course is aimed at anyone (developers, user interface designers, usability engineers, information architects, graphic designers, software end-users and end-user managers, marketers, trainers, etc.) who has an interest in helping their organization achieve end user productivity (i.e., efficiency) through the design of software tools.
Coffee, drinks, and a full lunch will be served.About the Speaker
Dr. Deborah J. Mayhew, internationally recognized consultant, author, speaker and teacher in software and Web usability engineering since 1981. Dr. Mayhew is known as an early pioneer in software and web usability testing and user interface design. Author of many books on usability and UCD.

 

Posted in Events. Tags: . Leave a Comment »

Job: User Experience Designer

http://www.capstrat.com/careers/openings/user-experience-designer/

Capstrat is looking for the next great User Experience Designer. Our User Experience Designers (UXD’s) are the primary advocate for the end user during the Web development process. They work collaboratively with the entire team to produce experiences that best meet the end user’s goals. They will work most closely with the developers, designers, producers, and end users to ensure project successes. Our UXD’s are impeccable thinkers, writers and presenters.

Responsibilities:

User Requirements Gathering and Analysis: Developing goals of the Web product through user research, persona development, scenario building and use cases. Conducting contextual inquiry (in person observation & interviews) with target users to understand their mental models and behaviors.

Business Requirements Gathering and Analysis: Developing requirements documentation related to how the proposed Web site will expand market opportunity, revenue and user retention. Analyzing information gained during user research and also conducting heuristic and competitive analyses.

Information Architecture: Designing information space to achieve an intuitive structure. The Information Architecture fuses the interaction design with the interface design to create a complete blueprint of the Web site.

Interaction Design: Developing flow and path models that describe user tasks and define how the user interacts with the Web site’s features.

Interface Design: Designing wireframes to identify all elements users can interact with.

Usability Testing: Conducting usability testing, analyzing the results and creating a recommendations report.

Functional Prototyping: Developing prototypes as necessary to support the user design specifications.

Qualities we are looking for:

Creativity & Analytical Skills: Experience will guide this person. They know the rules and how to break them elegantly. They are up to date on what this industry is doing and they participate in its thought leadership.

Communication/Attitude: We are looking for someone who is a great communicator, with both internal team members and clients. They have to describe complex processes to people who’ve never thought about their projects with such detail.

Presentation Skills/Independence: We are looking for a candidate who can present their ideas clearly to clients during presentations. We are also interested in someone that can self-direct under multiple deadlines.

Writing / Proposals: Candidate must have strong writing skills and be able to properly communicate through their writing when working on proposals and reports.

Requirements:

• 2-3 years experience.

• A demonstrated understanding of User-Centered Design methodology

• Thorough understanding of web strategy, design, technology and traditional application development processes and practices.

• Excellent written and verbal communication skills

• Expert proficiency with MS Visio

• Working knowledge of HTML, JavaScript, CSS, or basic Web development tools such as Macromedia Dreamweaver for simple prototyping.