Research on the Quick

By Michael Gowan

Continuing a series of posts on redesigning a section of a Web site (see first post).

Since we’re talking about user-centered design, getting user input into a project at the beginning seems pretty important. But conducting interviews at the beginning of a project is often the first stepped dropped when deadlines get crunched.

On this project, I had planned to run an online survey and conduct follow up interviews with some respondents. But after entering that into my project schedule I ended up with a January 2007 launch date. That wasn’t going to fly — I needed to have an outlet for new content no later than November 2006.

So I looked for other forms of user input that I already had on hand. Sacrilege, perhaps, for the readers of this blog. But with a little effort, I found enough to provide a user voice in defining the requirements.

First I looked at previous research that we had performed. Earlier this year we conducted some pretty extensive focus group and user testing work around what existing patients and prospective patients wanted from our site. A portion of this testing was dedicated to the health library. Bingo.

We’d conducted user testing during our Service section redesign that covered, indirectly, user needs in the health library. We had found how users interacted with the library when seeking information about treatments. It was enough to piece together a user task.

I also turned to the Web for other published research. The Pew Internet & American Life project has some specific health related research that provided high-level user needs. Paired with our own existing research, I started to get a good picture of what our users would want.

Other sources of external research included Jupiter and Forrester.

What quick methods have you used for getting user input before writing requirements? Post in the comments section to let me know.

Viso wireframing resources

Anita Crescenzi has provided this helpful summary of wireframing/Visio resources [note: Word document].

Using Product Design to Drive Brand Power

Shimon Shmueli points us to “Using Product Design to Drive Brand Power,”

…a talk I am going to give together with our partner from Taiwan. We gave this talk last night at the Austin Technology Council in Austin, and the response was very good. Although the approach will be mostly related to tangible products, I think it may be valuable to some of the UX audience.

Hope to see some folks there!

Design Expo Raleigh 2006

Design Expo Raleigh 2006 will be a two week celebration of the incredible designers who call the Triangle home and all the innovative work being created here. The theme for this year’s inaugural event is “Hidden Gems: Great Design in Our Own Backyard.” We have a powerful and wonderful design community – it’s time for the rest of the world to know about it.

The purpose of Design Expo Raleigh is to present great design to the public and to give designers, both professionals and students, a forum to display and discuss their work. A unique showcase of applied arts coming together as a whole, Design Expo Raleigh promotes broader awareness of many different design disciplines and creates an opportunity for local designers to network with each other, students, and the public. Among the diverse applied arts to be represented at Design Expo Raleigh ’06 are Animation, Architecture, Graphic Design, Industrial Design, Interior Design, Landscape Architecture, and Textile/Fashion Design.

When:
October 20 – November 4

Where:
Heilig-Levine Building
137 S. Wilmington Street
Raleigh, NC 27601

The main exhibition will be at the Heilig Levine Building. Other events will take place in other locations around Raleigh and the Triangle. Please see the calendar of events for information about specific events.

Who will attend:
Events are open to the public. We encourage professionals and all students (university, college, high school, middle school, etc.) and all of those interested in design to participate.

CED’s Tech 2006

A one-day local conference with an interesting program:

CED’s Tech 2006 will explore the future of emerging and converging technologies that are reshaping today’s hottest industries. Now in its 16th year, Tech 2006 will focus on the latest cutting-edge markets and global opportunities in a variety of technology sectors.

Using a range of session formats – from nationally respected keynotes to smaller, interactive conversations – Tech 2006 will incite conversations about technologies and products that will change the way we live, communicate, and think. Tech 2006 will showcase innovative technologies from entrepreneurial companies, university groups, corporations and research institutions; and unite the creators of exciting, novel technologies with the industry’s top business influencers and creators.

Organizing the World’s Information: Google’s Vision for the 21st Century

The Health Sciences Library at UNC is proud to present “Organizing the World’s Information: Google’s Vision for the 21st Century” – a discussion with Craig Silverstein, Technology Director at Google.

The event is scheduled for Thursday, October 26th from 4-5:30pm in the Medical Biomolecular Research Building on the UNC campus and is open to the public. Register for your free tickets before they’re all gone.

Real Wireframes Get Real Results

Hot on the heels of our tonight’s TriUPA wireframe panel, a timely piece from Boxes and Arrows: Real Wireframes Get Real Results.

Fortunately, there are a few simple steps that will make wireframes be understood by anyone. They don’t even have to be much more work. It’s simply a matter of choosing to “get real” from the start.

CREATIVITY & COGNITION 2007: Call for Submissions

CREATIVITY & COGNITION 2007
Seeding Creativity: Tools, Media, and Environments

June 13-15, 2007, Washington DC, USA
http://www.cs.umd.edu/hcil/CC2007/

The Creativity & Cognition Conference series began in 1993 and has evolved into a lively multidisciplinary event combining research and practice. Rigorous research is expanding as theoretic foundations are emerging and goals become more well-defined. Successful practice manifests itself in a growing array of creativity support tools for discovery and composition by software and other engineers, diverse scientists, product and graphic designers, architects, new media artists, musicians, educators, students, and many others.

Conference Theme
The focus of CC2007 is on cultivating and sustaining creativity: understanding how to design and evaluate computational support tools, digital media, and sociotechnical environments that not only empower our creative processes and abilities, but that also encourage and nurture creative mindsets and lifestyles.
Topics appropriate for submissions include, but are not limited to:

* Principles for interface, interaction & software design
* Empirical evaluations by quantitative and qualitative methods
* In-depth case studies and ethnographic analyses
* Reflective accounts of individual and collaborative practice
* Educational and training methods to encourage creativity with novel interfaces
* Social mechanisms in support of creative communities and collaboratories
* Emerging technologies, media, and approaches in the arts and creative practices
* Transdisciplinary methods and collaboration models