Jobs: UI Designer, Graphic Designer

User Interface Designers
HumanCentric Technologies, a product design company located in Cary, NC, is looking for experienced User Interface Designers. Must have experience with website interface design and/or medical device interface design. Please email resumes and/or work samples to mvaughn@humancentrictech.com. When we Think Design, we Think Human.

Graphic Designers
HumanCentric Technologies, a product design company located in Cary, NC, is looking for experienced Graphic Designers. Must have a strong knowledge of designing websites and programming skills are a plus. Please email resumes and/or work samples to mvaughn@humancentrictech.com. When we Think Design, we Think Human. 

Job: User Experience Designer

Position: User Experience Designer
Type: Contract or Permanent
Location: Durham, NC or Waterloo, Ontario, Canada

Short description:
Looking for experienced practitioners to join the Interaction Design & Usability group at Quarry Integrated Communications. Depending on your skills and interests, you’ll have the opportunity to perform a variety of activities such as information architecture, interaction design, and usability testing.

Full details:
Come join the Interaction Design and Usability group at Quarry Integrated Communications! We’re looking for experienced folks who’d like to work with our team on either a contract or permanent basis. Our global headquarters are in Waterloo, Ontario, Canada, and that’s where we’d like permanent teammates to be based. However, we’ve just moved our US office from Dallas to Durham, so we’d be happy talking with people in the RTP area who would be interested in per-project contract work. Travel may be required sometimes, as our clients are located all over Canada and the USA — and sometimes further abroad.

At Quarry, we help our clients build their business by integrating the customer experience across a variety of channels. We have great clients who come to us with exciting projects that draw upon our broad range of services such as business and brand strategy, communications planning, advertising, public relations, web and digital development, and (of course!) interaction design and usability.

You’ll work closely with "Qmates" in the Interaction Design and Usability group, as well as with others in creative arts, development, and project management. Everyone on our team collaborates first-hand with clients, too, so you’ll need strong communication skills and a confident, friendly, professional manner.

This is primarily an interaction design/IA position. However, depending on your particular skills and interests, you can contribute to client projects through a variety of activities such as:

  • Conducting contextual research for user and task analysis.
  • Developing user profiles (personas) and scenarios.
  • Analyzing current and defining new information architectures.
  • Designing the form and behavior of websites, web applications, and desktop software.
  • Constructing prototypes for the purposes of communicating design ideas or assessing them through usability tests.
  • Communicating the intent of your design work through specifications, storyboards, etc.
  • Planning and facilitating usability tests and design checkpoints. These activities may be conducted in our usability lab in Waterloo, with our portable labs in field locations, or remotely over the Internet.

Skills required:

  • Demonstrated abilities in interaction design and information architecture.
  • Solid understanding of the principles and processes of usability and user-centered design.
  • Excellent communication and presentation skills in a client service environment.
  • A strong contributor in multi-disciplinary teams.
  • Experience with planning and facilitating usability tests (optional).

Technical skills:

  • Experience with Fireworks, Illustrator, Photoshop, Visio, or similar tools is required.
  • Experience with HTML, CSS, and Flash would be an asset, but is not required.

Please send your cover letter and resume to:

interactiondesign@quarry.com

To learn more about Quarry and our interaction design and usability services, visit our website at:

http://www.quarry.com/ .

We thank everyone for their interest in Quarry; however, only those who are requested to attend an interview will be contacted.

Trip report: IA Summit 2006

I attended the ASIS&T IA Summit in Vancouver from March 24th – 27th.  The Summit is a playground for IA’s of all stripes, from metadata specialists to management consultants.  It was a lot of fun, and many interesting ideas were discussed in the three parallel sessions and in the hallways. Here are some of the thoughts that stuck with me…

THE CHANGING NATURE OF AUTHORITY.
David Weinberger‘s keynote asked "What’s up with knowledge?"  He took a (humorous) sledgehammer to the foundations of information and library science, including the infamous DIKW (data – information – knowledge – wisdom) model.  In his view, DIKW gets causality backwards–one needs knowledge and wisdom to get useful information, not the other way around.  At the same time, he argued, traditional sources (the New York Times serving as poster boy) favor authority over transparency, whereas the new open, collaboratively-created sources (Wikipedia, standing in for a host of "social media" sites like Digg, del.icio.us, and the blogosphere as a whole) favor transparency.  In particular, Wikipedia represents "publicly negotiated knowledge" as opposed to the private (elite) construction of knowledge by mass media instiutions and traditional publishers. 

There is a dramatic change building: the ability of institutions to impose authority through carefully-constructed representations is dissipating, soon to disappear entirely.  Peter Morville noted in the Q&A that large corporate and government sites often seek to express authority through IA.  But next-generation IA is radically decentralized, incorporating many points of view  expressed through blogs, del.icio.us tags, and so forth, thereby pushing authority to the edge of the network.  As a result, IA’s need to expand their scope to consider the broad, socio-cultural impact of their design work.

As Weinberger noted, Dewey thought he was doing God’s work through classification, representing one true view of the world.  The current landscape of IA, on the other hand, is distinctly postmodern, recognizing many socially-structured views.  Despite many efforts to make IA into a postivist, quantified science, it appears the future may be resoutely interpretivist–understanding how the organization and representation of information intertwines with culture. 

At the end of the conference, a "5-minute madness" session allowed anyone to speak their mind.  One speaker noted the need to explore how and why information forms have evolved over time.  Perhaps such work will helps us understand how information forms (from books to Web 2.0) transmit and influence culture and authority.

IA AND RESEARCH.
The idea of turning IA into science isn’t dead, of course.  The Summit featured a whole double-length panel on the topic of IA and research.  Don Turnbull identified four areas that could be considered central to IA research: classification, information-seeking behavior, metadata and semantics, and design methods.  He proposed creating an open-access Journal of Information Architecture.  Keith Instone argued for generating research questions from practice and creating partnerships between IA’s and researchers.  Peter Morville and Nancy Kaplan argue for "going beyond findability" to address all aspects of information interaction.

It is this last point that resonated for me.  Research that informs IA practice is being conducted all the time, it just goes by many different names: information behavior, search strategies, hypertext, credibility and persuasion, personal information management, information literacy, and of course the all-encompassing "HCI."  In my view, IA practice should seek to integrate (and mediate among) different methods (information science, usability, design research, human factors, HCI, management, marketing, etc.).  IA research should integrate (and mediate) different disciplines (information science, HCI, communications, business, behavioral and social science).

A great example of this challenge was suggested by Donna Maurer’s presentation on Lakoff for IA’s.  Lakoff distinguishes between the classical view of categories ("abstract containers with strict borders") and the modern psychological view based on prototypes and family resemblance (a robin is a better example of a bird than a penguin), as developed by Rosch and revised by Medin and others.  Cognitive science research is rigorous.  Some of the results are fascinating.  But how can it be applied to the design problem–making complex, large-scale information spaces accessible and useful–that IA’s grapple with?  For example, what are the implications of naive categorization theory for information-seeking behavior and personal information management?  How would this connection inform IA practice?  I believe integrating and applying social and behavioral science results to IA problems could reinvigorate both IA practice and social science research.

Abe