Ready for DCampSouth?

Thanks to everyone who came out and made the event a success!

DCampSouth is this Saturday!

Time: 8:30 AM – 5:30 PM
Date: June 2nd, 2006
Place: School of Communication Arts, Raleigh, NC

DCampSouth, the unconference for everyone interested in design and user experience, is this Saturday! I hope I’ll see you at the School of Communication Arts in Raleigh this weekend, but first I wanted share a few interesting things about DCampSouth.

  • We’re opening with a keynote by Thomas Vander Wal! We’re very excited that Thomas has agree to kick things off for us.
  • DCamp is all about great discussions, and anyone can start one. We’re going to invite everyone who attends to propose a session and add it to the schedule on Saturday morning. No PowerPoints are necessary, and you don’t even have to prepare any material to propose a discussion.
  • DCampSouth is FREE!
  • There’s lots more info on the DCampSouth wiki, so be sure to stop by and check it out. You can find a schedule for the day, proposed session ideas, directions and more… http://dcampsouth.pbwiki.com

    See you soon!

Article: “Comics: Not just for laughs!”

Congratulations to TriUPA member Rebekah Sedaca (Capstrat), on her recent article in Boxes and Arrows:

Comics: Not just for laughs!
Using comics is a novel means of communicating complex design concepts. There is has been a lot of talk about it recently, but it this medium only reserved for artists? Rebekah Sedaca decided to give it a try. It worked and she’s outlined her process and tools that you may be able to use.

Job: User Experience Analyst at Blue Cross

The User Experience Analyst is responsible for designing user interfaces, interactions and information architectures for Web sites and applications that meet both business requirements and the needs of end users.

Key Responsibilities:

· Conduct requirements gathering sessions with business owners and project stakeholders.

· Translate business requirements into information architecture, user interface and interaction design for successful user experiences.

· Collaborate with developers to ensure proposed designs are technically feasible.

· Develop user experience documentation detailing proposed solutions.

· Work with graphic designers to ensure visual design is user-friendly and consistent.

· Work with copywriters to ensure that all copy (including navigation, button and field labels) is clear, concise and user-friendly.

· Plan, organize and conduct usability testing sessions with both internal and external users.

· Plan, organize and conduct field research (contextual inquiry) with key user groups.

· Perform heuristic evaluations of Web sites and applications.

· Document and present research findings and recommendations.

· Communicate and integrate activities with business analysts, project team, business owners and other IS departments to foster good relationships and ensure success.

· Support the achievement of goals at the team, department, and company levels.

· Comply with all business and professional requests from management staff.

Minimum Hiring Requirements:

· Bachelor or technical degree required (advanced degree in HCI, information design, cognitive science or related field preferred).
· One-year experience in information architecture/usability engineering or development of Web sites.
· Demonstrated knowledge of user experience design and usability research methods.
· Knowledge of industry standards and trends, platform standards and software development.
· Excellent analytical, organizational, collaboration, facilitation, interpersonal and communication skills.
· Experience working with project teams to accomplish aggressive goals within short time frames.
· Demonstrated ability to communicate effectively through various formats (both oral and written), both individually and in groups.
· Must have working knowledge of Microsoft applications.
· Experience with HTML and diagramming tools such as Visio.
· Able to work individually or in a team.
· Must be self-disciplined, flexible and innovative.


Apply online. Click “Search openings,” then enter keyword 5263BR.

Trip report: CHI 2007

I attended CHI 2007 in San Jose. CHI is a large (2,500+ attendees) conference that focuses on academic HCI research, but also includes many panels and sessions on trends in user experience research and design. Here are some of my observations from CHI. —Abe

Trends in design

Bill Moggridge’s keynote talk emphasized the need for “intuitive design” to help navigate complexity and create designs that people enjoy. He quoted Eames: “the design is an expression of the purpose… it may if it is good enough be judged as art.”

He then laid out a framework of “design skills”:

  1. Frame (or reframe) a problem or objective.
  2. Create and envision alternatives.
  3. Select from a range of alternatives (solution space).
  4. Visualize and prototype.
  5. Synthesize a solution within constraints, and understand the impact of design changes on results.

He gave a usefully simplified example of how cultural context can influence design. In Japan, most professionals commute on trains, and the social norm requires maintaining a respectful quiet. As a result, Japanese commuters work quietly with mobile devices, using many small buttons and a complex UI. Americans, on the other hand, commute primarily by car. Fiddling with small buttons and screens and difficult and dangerous while driving, but we can “shout to our hearts’ content,” so voice input is a promising alternative.

BM also showed an entertaining video of a Japanese woman trying to purchase a soft drink with her i-Mode cell phone. This was a usability disaster, and illustrates how the design of many mainstream products is still basically broken. Many videos are included with the DVD accompanying his recent book, Designing Interactions.

A later panel, “Who Killed Design?” followed up on BM’s ideas of intuitive design. Bill Buxton described the crit [that’s a critique, as in MFA and similar design programs] as “a fundamental part of the design process,” but one that’s rarely written about or discussed. He argued the design community needs to reflect more carefully on the role of structured critique and feedback in the design process. The trend in design education, presented by educators Terry Winograd and Meg Armstrong, is for heterogeneous teams (e.g., business, engineering, and design) and incorporating reflection on design activities. A challenge for both students and practitioners is to distinguish “problem setting” from “problem solving” and learn when to apply each approach.

Buxton argued passionately that “there is a calculus [of design], it’s just not the same calculus we use in the sciences, and it must be respected.” The CFO’s opinion on design should not be considered equivalent to an experienced designer’s opinion, just as it wouldn’t be considered equivalent to an engineer’s opinion.

Prototyping

A panel on prototyping took up the challenge of “what’s wrong with prototyping in HCI research?” In a nutshell, current prototyping practices are weak—prototypes aren’t real (representative of the ultimate system or design idea being investigated), and evaluation using them isn’t real (participants, tasks, questions, and time periods are limited or unrealistic). Unfortunately, “getting more real isn’t realistic,” because creating more detailed prototypes and extensive evaluations is prohibitively expensive in many cases.

The panel focused on addressing this dilemma in HCI research, but design and UX practitioners likely confront similar problems. Two approaches seemed particularly promising. Jonathan Grudin emphasized the bias inherent in having the prototype creator (e.g. an interaction designer or information architect) evaluate the prototype. Even when another person (e.g., usability engineer) evaluates the prototype, she is likely to be a friend and collaborator. Grudin suggested an exchange approach: “you evaluate my prototype, I’ll evaluate yours.” Of course, this may be difficult in cases where confidentiality is an issue. But an IA working on an intranet might be able to evaluate a prototype for someone in another industry working on an ecommerce site, and vice versa. Ron Baecker suggested evaluating multiple prototypes at one time, to get a broader range of opinion and more useful suggestions from users. But Jared Spool countered that, in practice, “the same design team can’t create meaningfully different prototypes” and it would be too expensive to engage multiple teams in prototyping for the same project.

Spool also emphasized the importance of failure, saying “it’s very important that we talk about failure.” He suggested morbidity and mortality conferences in medicine as a potential model for UX/HCI. The idea is to focus “not on success or failure, but what you’ve learned.” Grudin suggested the “overoptimistic” history of videoconferencing as a cautionary tale. Initial research on videoconferencing was very encouraging, with successful small-scale evaluations, but there was a lack of attention to serious problems that emerged with widespread use. He concluded that “HCI as a field needs more reflection and consolidation of what’s been learned.

Web 2.0 and enterprise software

“Web 2.0” ideas have taken public, “consumer-facing” sites by storm—can they do the same for internal, enterprise software? Jonathan Grubb of RubyRed Labs asked us to “please never say the word ‘enterprise’ again.” Instead, he encouraged designers to “pretend you’re making consumer software for people who work in big companies.” He contrasted the power and rapid adoption of social tools, such as Facebook, versus administrative tools such as a university’s directory. The idea is to replace the traditional “top-down push” and centralized software with individual-led adoption. The very structure of traditional enterprise software inhibits rapid iteration, which is critical to effective design.

Grubb suggested designers try to “Give people something that will inspire envy in their coworkers.” He gave the example of “showing off” Basecamp in an organization that was using MS Project—coworkers literally envied Basecamp’s simplicity and visual appeal. He further argued that “niche consumer sites have been successful, so why not niche business applications?” A continually improving ecosystem of public tools, such as Yahoo Pipes, enable designers and web developers to quickly prototype new concepts.

New approaches in ethnography and design research

Informances

Ron Wakkary presented “informances” as a way to bridge ethnography and design. His team worked with families as “everyday designers.” In the informances, students who conducted the ethnography went on to act out the role of a participant. He showed a video of an informance that highlighted how one participant in the study struggled to use cell phone voice recognition. The benefits of this approach include understanding embodied action (such as the physical movements involved in using a cell phone), and developing a shared understanding of the insights from fieldwork. Wakkary cautioned that, like participant observation, informance is a practiced skill, and not everyone is comfortable performing.

Dialogues in design research

Johanna Brewer presented her experiences with workshops that combined fieldwork, group discussion, and design. The workshops were intended to explore the theme of “in-betweenness,” as expressed in activities such as public waiting (lines, etc.), and in transitional times/spaces (such as commuting). The workshops included “research speed-dating—2 minute introductions” to match participants, scavenger hunts and observation tasks in the city, and the presentation of interesting examples from the field. Participants then engaged in a design activity based on ideas from the field data, and finally reflected on the results and their conceptual significance.

The workshops led to interesting concepts to explore futher with research (e.g., the theme of ‘legitimacy’—the right to be waiting/lingering in a certain place at a certain time). In addition, provocative design concepts also emerged, such as “myst-air,” which would create clouds of water vapor, to mark one’s ‘territory’ in a public space. Brewer characterized the workshops as a cyclic process between practical engagement and conceptual discussion, creating a dialogue between theory and practice with a complex topic. This is an intriguing alternative to standard UCD and participatory design processes.

Posted in Trip Reports. Tags: . 1 Comment »

Have you signed up for DCampSouth?

Less than a month now until DCampSouth! Have you signed up? If you have, why not invite your friends and co-workers? DCampSouth is open to anyone who wants to talk (and learn) about design — not just designers.

Jobs: Usability Engineers/Information Architects at Wachovia

Wachovia is looking to hire two new Information Architects/Usability Engineers for its  Charlotte or Winston-Salem office.  Apply online using requisition # 191894.  Contact April Tatom, IA at Wachovia, for further details: april.tatom@wachovia.com .

RESPONSIBILITIES:
This particular Usability Engineer/Information Architect position is part of the Intranet Experience Team, working closely with line of business representatives to develop web structures that are user-centered. The primary role of the UE/IA is to develop information architectures for web sites and other client-server based information systems. Information architecture encompasses organization (classification, taxonomy), navigation (global, local, contextual, supplementary), labeling and search system design. Responsibilities: Collaborate with other team members, including interaction designers, usability engineers, business partners, developers, and graphic designers to design the information architecture of the web site and its component elements. Create usable organization and navigation systems. Develop search engine interfaces and assist with search engine configuration. Develop controlled vocabularies and thesauri. Research our business partners organizations, their goals, their users, and their content. Utilize user-centered methodologies (e.g., usability studies, contextual inquiry, ethnographic observation, interviews) to understand and analyze user experience, expectations and requirements. Participate in user modeling, storyboarding, scenario development, high-level use case definition, task analysis, and other activities to capture and develop user requirements and integrate these into the product design. Explore technologies that complement the abilities of humans to add value to information. Ensure integration of efforts within Wachovia by staying informed of major initiatives, collaborating with peers to combine efforts, and creating synergies where appropriate. Ensure that policy, procedures, and guidelines are followed in development and maintenance process. Apply a user-centered design methodology to all projects. Contribute to knowledge base of interaction design and UCD information. Perform heuristic analyses of sites to assess strengths and weaknesses, capture quick changes and suggest testing needs. Share tasks with other usability engineers and interaction designers as appropriate to develop skills and balance workloads. Participate in user-centered design related professional development activities. Key Relationships: ID/Usability Engineers and rest of Intranet Experience team, Business Managers & Business Units.

REQUIREMENTS:
Ability to create site maps (blueprints) and mockup/interface designs (wireframes). Understand the principles of information organization and user interface design. Understand the unique aspects of Information Architecture for large intranets. Understand and apply principles of user centered design to information architecture and interface design. 2-4 years experience in electronic commerce and Internet/intranet GUI analysis, design, and usability testing. Demonstrated strengths in teamwork and leadership. Ability to lead multi-disciplinary teams to consensus on design decisions. Ability to interact positively with all levels of employees and management. Excellent oral, written and interpersonal skills. Excellent analytical skills. Preferred Skills/Experience: Candidates should have a Bachelor’s degree in information science, librarianship, human-computer interaction, anthropology, cognitive psychology or related fields, and should have four or more years of related experience. Knowledge of financial services preferred. Experience with Microsoft Content Management Server 2002 and Microsoft Office SharePoint Server 2007 preferred. Mon – Fri, 8:00am – 5:00pm. Please note that this position may be filled in Charlotte or Winston-Salem, NC. Mon – Fri, 8:00am – 5:00pm .